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Beyond IT Services: Can Gaming and Animation Become Pakistan’s Next Export Frontier?

famous cartoon character pikachu

Beyond IT Services: Can Gaming and Animation Become Pakistan’s Next Export Frontier?

Pakistan’s tech narrative has long been anchored in one sector: IT services. For over two decades, software houses and freelancers have exported code, QA testing, and business process solutions—primarily to Western markets—building an industry valued at over $2.6 billion in fiscal year 2023. This model delivered results: jobs for graduates, foreign exchange earnings, and a foothold in the global digital economy.

Yet it also created dependency. When international clients pause projects during economic downturns, Pakistani firms feel the ripple immediately. The model rewards execution over innovationadaptation over ownership.

Enter gaming and animation—two creative-tech sectors where Pakistan possesses latent advantages but minimal export traction. Unlike traditional IT services, these industries generate intellectual property. A game studio doesn’t just fulfill a client brief; it builds a product that can earn revenue for years through sales, in-app purchases, or licensing. An animation house doesn’t merely render frames for a foreign producer; it can develop original characters and stories with global appeal.

The question isn’t whether Pakistan can participate in these markets—it already does, in small pockets—but whether the ecosystem can scale beyond isolated successes into a legitimate export frontier.


The Current Landscape: Fragments of Promise

Pakistan’s gaming scene operates largely under the radar. Independent developers have shipped titles on Steam and mobile app stores:

  • Pak Front – a tactical shooter drawing on local military history

  • Karachi Vice – an open-world satire

  • Smaller mobile games targeting regional audiences

Animation output is similarly fragmented—wedding invitations with motion graphics, YouTube explainers, and outsourced asset creation for international studios. These efforts demonstrate technical competence but lack the production scale, distribution channels, or business infrastructure to generate meaningful export revenue.

Contrast this with India’s gaming exports, projected to reach $5 billion by 2025, or Vietnam’s animation sector which secured contracts with major Hollywood studios by specializing in high-volume, cost-competitive production.

Pakistan’s challenge isn’t talent scarcity. Universities produce computer science graduates fluent in Unity, Unreal Engine, and Blender. The bottleneck lies elsewhere:

  • Payment gateways that block international transactions for digital goods

  • Limited venture funding for creative ventures

  • A cultural perception that treats game development as a hobby rather than a viable career


Structural Advantages Worth Leveraging

Pakistan possesses three underutilized assets for creative-tech exports:

1. Cost-Competitive Specialized Talent

While entry-level software developers face global competition from India, Bangladesh, and Eastern Europe, Pakistan’s artists and technical artists remain relatively undiscovered by international studios seeking animation outsourcing. A mid-level 3D animator in Lahore commands significantly lower rates than counterparts in Manila or Bucharest—without proportional quality gaps.

2. Cultural Distinctiveness as Creative Fuel

Global audiences increasingly seek narratives beyond Western tropes. Pakistan’s visual heritage—Mughal miniature art, truck art’s vibrant iconography, regional folklore—offers aesthetic differentiation. Games like Never Alone (based on Iñupiat stories) and Gris (inspired by Spanish watercolor traditions) proved that culturally rooted aesthetics resonate commercially. Pakistani creators who mine this heritage could carve niches in an oversaturated market.

3. Diaspora Networks as Distribution Bridges

Unlike traditional IT services that rely on B2B sales cycles, indie games and animated series often break through via community traction—streamers, social media virality, festival screenings. Pakistan’s diaspora, particularly in North America and the UK, represents a ready-made audience that can amplify locally created content to broader Western markets.


The Path Forward: From Fragments to Framework

Scaling requires deliberate ecosystem building—not wishful thinking. Three priorities stand out:

Payment Infrastructure Must Adapt

Pakistan’s State Bank restrictions on digital goods transactions remain the single largest friction point. Studios earning revenue through Steam, itch.io, or Patreon frequently face account freezes or forced reliance on informal hawala networks. Advocacy groups like P@SHA must prioritize regulatory dialogue focused specifically on creative digital exports—not just generic “tech startup” concerns.

Education Must Shift from Tools to Pipelines

Most Pakistani universities teach Unity or Blender as isolated software packages. Professional game and animation production demands understanding full pipelines: version control for asset management, agile sprints for iterative development, playtesting methodologies. Curriculum reform should partner with working studios to simulate real production constraints.

Success Stories Need Amplification

When Pak Front gained modest traction on Steam, it received minimal coverage from mainstream tech media. Celebrating these milestones—even small ones—builds social proof that attracts talent, investors, and collaborators. The industry needs visible role models beyond the usual IT services success narratives.


A Realistic Horizon

Gaming and animation won’t replace IT services as Pakistan’s primary tech export within five years. The addressable market for indie games remains volatile; animation outsourcing demands studio-scale operations most Pakistani firms haven’t achieved.

But as a complementary export stream—one that builds proprietary IP, attracts youth into tech careers with creative appeal, and diversifies foreign exchange sources—it holds genuine promise.

The opportunity isn’t about becoming the next Poland (home of CD Projekt Red) or South Korea (animation powerhouse). It’s about carving a sustainable niche:

  • Studios that ship modestly successful mobile games targeting South Asian and Middle Eastern audiences

  • Animation houses specializing in Islamic educational content for global Muslim markets

  • Technical art outsourcing for mid-tier Western studios seeking cost efficiency without quality sacrifice

Pakistan’s tech growth shouldn’t hinge on a single sector’s performance. Diversification isn’t just prudent economics—it’s resilience. Gaming and animation exports won’t deliver overnight transformation, but with targeted infrastructure fixes and ecosystem nurturing, they could evolve from fragments of promise into Pakistan’s next credible export frontier.


Interested in Pakistan’s creative-tech potential? Share your thoughts below or connect on LinkedIn for more analysis on emerging tech economies.

Author

  • Naoman Saeed

    I’m a self-taught developer building my way from code experiments to full-stack web solutions. At trogdyne.com, I share what I learn — from Flask and Docker to the realities of running a one-person digital agency in Pakistan.

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Naoman

Saeed

I am a full stack web developer and technical writer passionate about MERN stack, self hosting & System thinking. This blog is my public notebook.